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Force

Predator

Leader auraIncreases allies' HP in the Arena by 35%

Overview

Predator is a Legendary Force HP champion from the Lizardmen, built as a damage dealer and debuffer. In battle the kit heals itself, destroys enemy MAX HP and places [Block Revive]. Its damage scales from HP. As leader: increases allies' HP in the Arena by 35%.

Damage dealerDebuffer

Where Predator helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Arena
PvP
Can help
Ice Golem's Peak
Dungeons
Can help
Scarab King
Doom Tower
Can help

Skills

5/10

Book value

Worth books once it is a core champion. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Smart Disc: cooldown 4 → 3
  • A3 Combistick Throw: cooldown 4 → 3
  • +70% damage / healing in total across the skills
A1

Wrist Blades

Attacks 1 enemy. Heals this Champion by 30% of the damage dealt.

[Passive Effect]

Whenever this Champion successfully Evades an enemy skill and all of its accompanying effects, counterattacks with this skill. Occurs once per turn.
Damage 0.26×HP
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Damage +10%
A2

Smart Disc

Cooldown 4 → 3 with books
Attacks all enemies 2 times. After hitting the initially selected enemy, all other enemies will be hit in a random order. For the first hit, the damage received by the initially selected enemy will be increased by 75%. Each subsequent enemy hit following the initial hit will receive 15% less bonus damage (reduces to 15% bonus damage). Also destroys each enemy's MAX HP by 30% of the damage dealt (stacks up to 50%).

For the second hit, the damage received by the initially selected enemy will be increased by 15%. Each subsequent enemy hit following the initial hit will receive 15% more bonus damage (stacks up to 75% bonus damage).

This attack ignores 15% of each target's DEF if this Champion is under a [Veil] or [Perfect Veil] buff.
Damage 0.19×HP
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
A3

Combistick Throw

Cooldown 4 → 3 with books
Attacks 1 enemy. Before attacking, places a [Hunter's Gaze] debuff for 1 turn. This debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

If this attack kills an enemy, places a [Block Revive] debuff on the target and a [Hunter's Gaze] debuff on a random alive enemy for 1 turn. The [Hunter's Gaze] debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

If this attack does not kill an enemy, places a [Perfect Veil] buff on this Champion for 2 turns and fills their Turn Meter by 50%.
Damage 0.38×HP
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
Passive

Yautja Cloak [P]

Ascension 3
At the start of each Round, places a [Perfect Veil] buff on this Champion for 1 turn.

Before this Champion takes a turn, also has an initial 50% chance to Evade an enemy skill and all of its accompanying effects. This initial chance reduces to 0% after this Champion's first turn in a Round.

Whenever this Champion kills an enemy, grants this Champion a 20% chance to Evade enemy skills and accompanying effects (stacks up to 60%).
Passive

Skill 100605 name

Ascension 3
Skill 8000628 description

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Predator's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Block Revive] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. HP% - The skills' damage scales from HP.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: HP +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Preserved Aberration - Ignores DEF for each [Poison] the wearer has on the target - a natural fit for poisoners.
  • Arachnelixir - Adds ATK-based bonus damage to the wearer's [Poison] debuffs, so poison kits get a lot more out of each tick.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. HP% - The skills' damage scales from HP.
  5. ACC - To land [Block Revive] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Preserved Aberration - Ignores DEF for each [Poison] the wearer has on the target - a natural fit for poisoners.
  • Arachnelixir - Adds ATK-based bonus damage to the wearer's [Poison] debuffs, so poison kits get a lot more out of each tick.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Predator.

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