Ripperfist is a Rare Void Attack champion from the Orcs, built as a damage dealer and debuffer. In battle the kit places [Decrease ATK], [Heal Reduction]. Its damage scales from ATK.
Damage dealerDebuffer
Where Ripperfist helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 13 skill books to max every skill; each book upgrades a random skill.
A2 Rip to Shreds: cooldown 4 → 3
A1 Mangler Gauntlet: effect chance 30% → 40%
+50% damage / healing in total across the skills
A1
Mangler Gauntlet
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage 1.46×ATK
Skill books (8)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +5%
Level 7: Damage +5%
Level 8: Buff/Debuff Chance +5%
Level 9: Buff/Debuff Chance +5%
A2
Rip to Shreds
Cooldown 4 → 3 with books
Attacks 1 enemy 3 times. Each hit places a 100% [Heal Reduction] debuff for 2 turns if this Champion has full HP. Each hit places a 50% [Heal Reduction] debuff for 2 turns if this Champion has less than 100% HP.
Damage 1.15×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Passive
Bloody Mess [P]
Ascension 3
Places a 25% [Increase ATK] buff on this Champion for 1 turn and decreases the cooldown of the Rip to Shreds skill every time this Champion’s HP drops below 50%.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ripperfist's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease ATK], [Heal Reduction] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.