Leader auraIncreases Magic allies' C.RATE in all battles by 22%
Overview
Gator is a Rare Magic Support champion from the Lizardmen, built as a buffer and cleanser. In battle the kit removes debuffs from allies, places [Heal Reduction] and gives allies [Increase ATK]. As leader: increases Magic allies' C.RATE in all battles by 22%.
BufferCleanser
Where Gator helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 6 skill books to max every skill; each book upgrades a random skill.
A2 Radiate Frenzy: cooldown 4 → 3
A3 Defy the Witch: cooldown 4 → 3
A1 Hex Smash: effect chance 30% → 50%
+10% damage / healing in total across the skills
A1
Hex Smash
Attacks 1 enemy. Has a 30% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage 5.1×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
A2
Radiate Frenzy
Cooldown 4 → 3 with books
Places a 25% [Increase ATK] buff on all allies for 2 turns.
Skill books (1)
Level 2: Cooldown -1
A3
Defy the Witch
Cooldown 4 → 3 with books
Removes all debuffs from all allies.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Gator's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- To stay alive - a dead support helps no one.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Heal Reduction], so other stats come first.