Leader auraIncreases allies' HP in all battles by 16%
Overview
Ironclad is a Rare Force HP champion from the Orcs, built as a buffer and cleanser. In battle the kit removes debuffs from allies, places [Heal Reduction] and gives allies [Increase ATK]. As leader: increases allies' HP in all battles by 16%.
BufferCleanser
Where Ironclad helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 5 skill books to max every skill; each book upgrades a random skill.
A2 Amok: cooldown 4 → 3
A1 Wallop: effect chance 25% → 40%
+10% damage / healing in total across the skills
A1
Wallop
Ascension 3
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Scales from ATK, HP
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
A2
Amok
Cooldown 4 → 3 with books
Removes 1 random debuff from all allies. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Skill books (1)
Level 2: Cooldown -1
Passive
Blood Burst [P]
Cooldown 1
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ironclad's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- To stay alive - a dead support helps no one.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Heal Reduction], so other stats come first.