Leader auraIncreases allies' DEF in the Arena by 30%
Overview
Rock Breaker is an Epic Spirit Defense champion from the Dwarves, built as a debuffer, crowd control and protector. In battle the kit places [Provoke]. As leader: increases allies' DEF in the Arena by 30%.
DebufferCrowd controlProtector
Where Rock Breaker helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.
A2 Chest Thump: cooldown 4 → 3
A2 Chest Thump: effect chance 75% → 100%
Passive Iron Hide [P]: effect chance 25% → 50%
+25% damage / healing in total across the skills
A1
Whirling Hammers
Attacks 1 enemy. Increases this Champion's DEF by 4% each time this Skill is used. Stacks up to 20%.
Damage 2.5×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Chest Thump
Cooldown 4 → 3 with books
Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Counterattack] buff on this Champion for 2 turns.
Skill books (4)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Passive
Iron Hide [P]
Has a 25% chance of decreasing damage inflicted on this Champion by 50% each time this Champion is attacked.
Skill books (3)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Rock Breaker's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Blades of Akumori- When an ally is attacked, it may [Provoke] the attacker - useful against enemies that can be provoked.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Blades of Akumori- When an ally is attacked, it may [Provoke] the attacker - useful against enemies that can be provoked.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.