Teryx the Restless is a Rare Void Defense champion from the Lizardmen, built as a debuffer, buffer and crowd control. In battle the kit places [Provoke] and gives allies [Strengthen].
DebufferBufferCrowd controlProtector
Where Teryx the Restless helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A3 Protect the Crowned: cooldown 5 → 3
A2 Spur Claw: cooldown 5 → 4
A2 Spur Claw: effect chance 50% → 75%
+40% damage / healing in total across the skills
A1
Pinpoint Thrust
Attacks 1 enemy. Places a 25% [Increase ACC] buff on this Champion for 2 turns.
Damage 3.6×DEF
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
A2
Spur Claw
Cooldown 5 → 4 with books
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.
Damage 3.9×DEF
Skill books (5)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
Protect the Crowned
Ascension 3Cooldown 5 → 3 with books
Places a 15% [Strengthen] buff on all allies for 2 turns.
Also places a [Counterattack] buff on this Champion for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Teryx the Restless's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.