Leader auraIncreases allies' C.RATE in all battles by 23%
Overview
Roxam is a Legendary Magic Attack champion from the Lizardmen, built as a damage dealer, debuffer and healer. In battle the kit keeps the team healing over time and places [Decrease DEF], [Weaken], [Stun], [Sleep]. Its damage scales from ATK. As leader: increases allies' C.RATE in all battles by 23%.
Damage dealerDebufferHealerCrowd control
Where Roxam helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Attacks all enemies. Before attacking, has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff. Decreases the cooldown of the Jungle Ambush skill by 2 turns. Will ignore [Block Debuffs], [Shield], and [Strengthen] buffs.
(While not under a [Veil] or [Perfect Veil] buff)
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff on the target for 2 turns before attacking. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking.
Places a protected [Perfect Veil] buff on this Champion for 1 turn whenever an enemy receives a buff from skills.
If the target's MAX HP is higher than this Champion's, will ignore 15% of the target’s DEF. If the target's MAX HP is more than double this Champion's, will ignore 30% of the target’s DEF instead.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Roxam's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Weaken], [Stun] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.