Leader auraIncreases allies' RES in Faction Wars by 30
Overview
Sentinel is a Rare Force HP champion from the Barbarians, built as a damage dealer, debuffer and crowd control. In battle the kit heals itself and places [Decrease ATK], [Heal Reduction], [Provoke]. Its damage scales from ATK. As leader: increases allies' RES in Faction Wars by 30.
Damage dealerDebufferCrowd control
Where Sentinel helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 9 skill books to max every skill; each book upgrades a random skill.
A2 Glaive Swing: cooldown 4 → 3
A1 Hook: effect chance 60% → 85%
A2 Glaive Swing: effect chance 50% → 70%
+25% damage / healing in total across the skills
A1
Hook
Attacks 1 enemy. Has a 60% chance of placing a [Provoke] debuff for 1 turn if this attack is critical.
Damage 2.6×ATK + 2×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
A2
Glaive Swing
Ascension 3Cooldown 4 → 3 with books
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage 4.4×ATK
Skill books (5)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Passive
Regeneration [P]
Cooldown 2
Heals this Champion by 10% HP at the start of their turn. This Heal can be critical.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Sentinel's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease ATK], [Heal Reduction], [Provoke] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.