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Void

Shredder

Leader auraIncreases allies' HP in all battles by 33%

Overview

Shredder is a Legendary Void HP champion from the Shadowkin, built as a damage dealer, debuffer and crowd control. In battle the kit steals enemy buffs and places [Leech], [True Fear]. Its damage scales from HP. As leader: increases allies' HP in all battles by 33%.

Damage dealerDebufferCrowd control

Where Shredder helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Arena
PvP
Strong fit
Clan Boss
Core
Can help
Chimera
Core
Can help
Dark Fae
Doom Tower
Can help

Skills

9/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 This Is True Ninjutsu!: cooldown 6 → 4
  • A2 Shadow Shinobi: cooldown 4 → 3
  • A2 Shadow Shinobi: effect chance 75% → 100%
  • +60% damage / healing in total across the skills
A1

Rage of Saki

Attacks 1 enemy 3 times.

The second and third hits of this skill will ignore 5% and 10% of the target's DEF respectively. The second and third hits of this skill will deal 10% and 20% more C. DMG respectively.
Damage 0.1×HP
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
A2

Shadow Shinobi

Cooldown 4 → 3 with books
Attacks all enemies 2 times.

Each critical hit decreases the enemy's DEF by 5% (stacks up to 30%). Each critical hit also increases this Champion's MAX HP by 5% (stacks up to 30%).

Each hit has a 75% chance of placing a [Leech] debuff for 2 turns. This debuff cannot be resisted if this Champion is under a [Veil] or a [Perfect Veil] buff.
Damage 0.16×HP
Skill books (4)
  1. Level 2: Damage +20%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
  4. Level 5: Cooldown -1
A3

This Is True Ninjutsu!

Cooldown 6 → 4 with books
Attacks all enemies. Before attacking, steals all buffs from a single target enemy. This effect cannot be resisted if this Champion is under a [Veil] or a [Perfect Veil] buff. Fills this Champion's Turn Meter by 15% for each buff stolen.

Will ignore 15% of each enemy's DEF, as well as [Shield] and [Block Damage] buffs. If this Champion is under a [Veil] or [Perfect Veil] buff, will ignore 30% of each enemy's DEF instead.
Damage 0.27×HP
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
  4. Level 5: Cooldown -1
Passive

Skill 99805 name

Skill 8000628 description
Passive

Dimensional Tyrant [P]

Ascension 3Cooldown 1
[Passive Effect]

Decreases all incoming damage by 30%. This damage is split equally among all allies, except this Champion.

Increases this Champion’s damage dealt by 15% for each dead ally.

[Active Effect]

Whenever this Champion loses 20% of their MAX HP in one attack, has a 100% chance to Evade the next attack. When this guaranteed Evade effect activates, places a [Perfect Veil] buff on this Champion for 2 turns and has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn. The [True Fear] debuff cannot be resisted.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Shredder's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Leech], [True Fear] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. HP% - The skills' damage scales from HP.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: HP +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6Giant SlayerThe A1 hits 3 times - more chances to trigger it.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. HP% - The skills' damage scales from HP.
  5. ACC - To land [Leech], [True Fear] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Shredder.

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