Overview Yannica is a Legendary Spirit Attack champion from the High Elves, built as a damage dealer. In battle the kit can take extra turns, strips enemy buffs and places [Leech]. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 30%.
Damage dealer
Where Yannica helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
4/10 Book value Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.
A2 Baffling Speed: cooldown 4 → 3 A3 Elven Judgment: cooldown 5 → 4 +60% damage / healing in total across the skills
A1
Even the Odds Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a
[Leech] debuff for 2 turns.
Attacks all enemies 2 times instead if this Champion is under a
[Veil] buff.
Skill books (3) Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% A2
Baffling Speed Ascension 3 Cooldown 4 → 3 with books Attacks 1 enemy. Places a
[Perfect Veil] buff on this Champion for 3 turns if this attack is critical. Grants an Extra Turn.
Skill books (3) Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1 A3
Elven Judgment Cooldown 5 → 4 with books Attacks all enemies. Will ignore
[Shield] buffs.
Removes
[Shield] buffs from targets if this Champion is under a
[Veil] buff or
[Perfect Veil] buff, then deals extra damage equal to 15% of the value of the removed
[Shield] buffs.
Skill books (4) Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Yannica's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - More turns means more hits. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. ATK% - The skills' damage scales from ATK. ACC - Optional - only the A1 places [Leech], so other stats come first.
Gear set combinations Ignores DEF on every hit, plus ATK - the all-round damage build.
Gives: ATK +15%, Savage effect, Cruel effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Heals from its own damage - survives long boss fights.
Gives: ATK +15%, Lifesteal effect, Cruel effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate ATK% Damage scales from ATK Boots SPD Always - turns win fights Ring ATK Flat ATK Amulet C.DMG The crit multiplier Banner ATK Flat ATK
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Single Out Finishes off low-HP targets. T4 Cycle of Violence Brings the big cooldown skills back sooner. T5 Methodical The A1 hits harder every use. T6 Warmaster Bonus damage from the target's MAX HP on most hits. Defense T1 Defiant RES. T2 Blastproof Less AoE damage taken. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES against crowd control.
Blessings Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work. Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. How blessings work
Relics Lens of Intangibility - A flat chunk of DEF ignored on every hit, and a free Perfect Veil each round that raises it - works for any hitter. Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn. Immortal Visage - A built-in second life once per round: it keeps a key champion in the fight long enough for its kit to matter. How relics work
Stat priority SPD - More turns means more hits and opening first in the Arena. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. ATK% - The skills' damage scales from ATK. ACC - Optional - only the A1 places [Leech], so other stats come first.
Gear set combinations Ignores DEF on every hit, plus ATK - the all-round damage build.
Gives: ATK +15%, Savage effect, Cruel effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate ATK% Damage scales from ATK Boots SPD Always - turns win fights Ring ATK Flat ATK Amulet C.DMG The crit multiplier Banner ATK Flat ATK
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Ruthless Ambush Bigger first hit on each enemy. T4 Bring It Down More damage to targets with more MAX HP than this champion. T5 Kill Streak Snowballs Arena kills. T6 Flawless Execution More C.DMG for one-shot Arena openers. Defense T1 Defiant RES. T2 Improved Parry Less damage from crits. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Retribution Counterattacks after a big hit. T6 Unshakeable +50 RES against crowd control.
Blessings Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work. Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. How blessings work
Relics Lens of Intangibility - A flat chunk of DEF ignored on every hit, and a free Perfect Veil each round that raises it - works for any hitter. Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn. Immortal Visage - A built-in second life once per round: it keeps a key champion in the fight long enough for its kit to matter. How relics work