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Magic

Sigmund the Highshield

Leader auraIncreases allies' DEF in the Doom Tower by 40%

Overview

Sigmund the Highshield is a Legendary Magic Defense champion from the Banner Lords, built as a debuffer, buffer and crowd control. In battle the kit strips enemy buffs, places [Decrease ATK], [Provoke] and gives allies [Shield], [Strengthen]. As leader: increases allies' DEF in the Doom Tower by 40%.

DebufferBufferCrowd control

Where Sigmund the Highshield helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Clan Boss
Core
Strong fit
Dragon's Lair
Dungeons
Good fit
Ice Golem's Peak
Dungeons
Good fit
Magma Dragon
Doom Tower
Good fit
Scarab King
Doom Tower
Good fit
Spider's Den
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help
Iron Twins Fortress
Dungeons
Can help
Dark Fae
Doom Tower
Can help

Skills

8/10

Book value

Worth books early. 12 skill books to max every skill; each book upgrades a random skill.

  • A3 Shield of the Realm: cooldown 5 → 3
  • A2 Battlefield Beacon: cooldown 4 → 3
  • A1 Fairer Fight: effect chance 50% → 75%
  • A2 Battlefield Beacon: effect chance 50% → 75%
  • +30% damage / healing in total across the skills
A1

Fairer Fight

Attacks 1 enemy. Removes any [Shield] buffs. Also has a 50% chance of removing one random buff. Has a 75% chance instead when attacking Bosses.
Damage 3.75×DEF
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Buff/Debuff Chance +10%
  5. Level 6: Buff/Debuff Chance +15%
A2

Battlefield Beacon

Cooldown 4 → 3 with books
Attacks all enemies 2 times. Each hit has a 50% chance of placing a [Provoke] debuff for 1 turn, and a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage 2×DEF
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
A3

Shield of the Realm

Cooldown 5 → 3 with books
Places a [Shield] buff on all allies for 2 turns equal to 30% of this Champion's MAX HP. Also places a 25% [Strengthen] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Equitable [P]

Ascension 3
Whenever this Champion is attacked, has a 20% chance of decreasing the duration of all buffs on the attacker by 1 turn. Has a 40% chance instead when attacked by a Boss.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Sigmund the Highshield's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease ATK], [Provoke].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease ATK], [Provoke].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Sigmund the Highshield.

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