Woad-Painted is an Epic Spirit HP champion from the Barbarians, built as a debuffer, buffer and healer. In battle the kit removes debuffs from allies, heals itself, heals allies, can take extra turns, places [Block Active Skills] and gives allies [Reflect Damage].
DebufferBufferHealerCleanserCrowd control
Where Woad-Painted helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Undying Fury: cooldown 5 → 4
A3 Overpower: cooldown 4 → 3
A3 Overpower: effect chance 75% → 100%
A1 Crossup: effect chance 25% → 30%
+30% damage / healing in total across the skills
A1
Crossup
Attacks 1 enemy 2 times. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn.
Damage 0.13×HP
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
A2
Undying Fury
Ascension 3Cooldown 5 → 4 with books
Removes all debuffs from this Champion and 1 random debuff from all allies, then heals this Champion by 100% of their MAX HP and heals all allies equal to 50% of the surplus heal. Afterwards, places a 30% [Reflect Damage] buff on all allies for 2 turns, then grants this Champion an Extra Turn.
Skill books (1)
Level 2: Cooldown -1
A3
Overpower
Cooldown 4 → 3 with books
Attacks 1 enemy. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.
Damage 0.42×HP
Skill books (5)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Woad-Painted's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.