Steadfast Marshal is a Rare Void HP champion from the Banner Lords, built as a crowd control. In battle the kit can take extra turns and places [Provoke].
Crowd control
Where Steadfast Marshal helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 6 skill books to max every skill; each book upgrades a random skill.
A2 Hold Fast: cooldown 4 → 3
A3 Covered Retreat: cooldown 4 → 3
A1 Thunderous Whallop: effect chance 50% → 75%
A1
Thunderous Whallop
Attacks 1 enemy.
Has a 50% chance of placing a [Provoke] debuff for 1 turn if the target's HP percentage is lower than this Champion's.
Damage 0.15×HP
Skill books (4)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
A2
Hold Fast
Ascension 3Cooldown 4 → 3 with books
Places a 60% [Increase DEF] buff on this Champion for 2 turns. Grants an Extra Turn.
Skill books (1)
Level 2: Cooldown -1
A3
Covered Retreat
Cooldown 4 → 3 with books
Places a [Veil] buff on all allies except this Champion for 2 turns.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Steadfast Marshal's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Provoke], so other stats come first.