Castigator is a Rare Magic HP champion from the Sacred Order, built as a healer and crowd control. In battle the kit heals allies, can take extra turns and places [Provoke].
HealerCrowd control
Where Castigator helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 8 skill books to max every skill; each book upgrades a random skill.
A2 Holy Equity: cooldown 6 → 4
A1 Castigate: effect chance 25% → 40%
+20% damage / healing in total across the skills
A1
Castigate
Attacks 1 enemy. Has a 25% chance of placing a [Provoke] debuff for 1 turn.
Damage 0.24×HP
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
A2
Holy Equity
Cooldown 6 → 4 with books
Heals the ally with the lowest HP by 20% of this Champion’s MAX HP, then equalizes the HP levels of all allies and grants this Champion an Extra Turn.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Cooldown -1
Level 5: Cooldown -1
Passive
Rebuff [P]
Ascension 3
Receives 15% less damage from enemies under [Provoke] debuffs.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Castigator's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- Heals or shields scale from HP.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Provoke], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.