Leader auraIncreases allies' HP in all battles by 25%
Overview
Tagoar is an Epic Magic Support champion from the Orcs, built as a buffer, healer and reviver. In battle the kit heals allies, revives fallen allies and gives allies [Increase DEF], [Increase SPD], [Shield]. As leader: increases allies' HP in all battles by 25%.
BufferHealerReviver
Where Tagoar helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A2 Charge Cant: cooldown 5 → 3
A3 Rise And Fight: cooldown 7 → 5
+40% damage / healing in total across the skills
A1
Da Magic Stick
Attacks 1 enemy 2 times. Places a 60% [Increase DEF] buff for 2 turns on the ally with the lowest current HP.
Damage 1.8×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Charge Cant
Cooldown 5 → 3 with books
Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns, then heals all allies by 15% of this Champion’s MAX HP.
Damage 3.7×ATK
Skill books (4)
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
A3
Rise And Fight
Cooldown 7 → 5 with books
Revives all dead allies with 30% HP. Also places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Aid the Feeble [P]
Ascension 3
Decreases the damage received by allies with 50% HP or less by 10%.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Tagoar's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.