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Void

Tekteon Fissureflesh

Leader auraIncreases allies' HP in all battles by 33%

Overview

Tekteon Fissureflesh is a Legendary Void HP champion from the Olympians, built as a buffer, crowd control and protector. In battle the kit lengthens enemy cooldowns, can take extra turns, places [Stun] and gives allies [Shield]. As leader: increases allies' HP in all battles by 33%.

BufferCrowd controlProtector

Where Tekteon Fissureflesh helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Faction Wars
Core
Good fit
Arena
PvP
Good fit
Campaign and dungeon waves
Campaign
Good fit
Scarab King
Doom Tower
Good fit
Eternal Dragon
Doom Tower
Good fit
Clan Boss
Core
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help

Skills

8/10

Book value

Worth books early. 8 skill books to max every skill; each book upgrades a random skill.

  • A3 Flaming Bulwark: cooldown 6 → 4
  • A2 Volcanic Presence: cooldown 4 → 3
  • A1 Fissureblades: effect chance 25% → 35%
  • +40% damage / healing in total across the skills
A1

Fissureblades

Attacks all enemies 2 times.

Has a 25% chance of placing a [Stun] debuff for 1 turn.
Damage 0.11×HP
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
A2

Volcanic Presence

Cooldown 4 → 3 with books
Attacks all enemies 2 times. Before attacking, places a 15% [Shatter] buff on this Champion for 2 turns. Will ignore [Shield], [Strengthen], and [Increase DEF] buffs.

Each hit increases the cooldown of all enemy skills by 2 turns.
Damage 0.15×HP
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
A3

Flaming Bulwark

Cooldown 6 → 4 with books
Places a [Taunt] buff and a [Poison Cloud] buff on this Champion for 3 turns. Also places a protected [Shield] buff equal to 30% of this Champion’s MAX HP on all allies for 2 turns.

Then grants an Extra Turn.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Sulfurous Breath [P]

Ascension 3
At the start of each Round, places a [Poison Cloud] buff on this Champion for 1 turn.

Decreases the damage this Champion receives from critical hits by 50%.

Whenever an enemy hits this Champion, increases this Champion's MAX HP by 5%. Weak hits increase this Champion's MAX HP by 10% instead. Stacks up to 100%.
Passive

Skill 105105 name

Skill 9000017 description

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Tekteon Fissureflesh's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs.
  5. ACC - Optional - only the A1 places [Stun], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Selfless DefenderTakes part of an ally's first hit each round.
  6. T6BulwarkTakes 5% of the team's damage for them.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Arena

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs and crowd control.
  5. ACC - Optional - only the A1 places [Stun], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4StubbornnessMore RES while debuffed.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Tekteon Fissureflesh.

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