Leader auraIncreases allies' ATK in all battles by 18%
Overview
Jizoh is an Epic Spirit Defense champion from the Lizardmen, built as a debuffer, buffer and healer. In battle the kit can take extra turns, keeps the team healing over time, places [Provoke] and gives allies [Shield]. As leader: increases allies' ATK in all battles by 18%.
DebufferBufferHealerCrowd controlProtector
Where Jizoh helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A3 Rile: cooldown 5 → 4
A3 Rile: effect chance 80% → 100%
+45% damage / healing in total across the skills
A1
Reaping Blows
Attacks 1 enemy 2 times.
Damage 1.9×DEF
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
A2
Fierce Protector
Ascension 3Cooldown 5
Places a [Shield] buff for 3 turns and a [Counterattack] buff for 2 turns on one ally. Grants an extra turn. The value of the [Shield] is proportional to this Champion's DEF.
Skill books (4)
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +5%
Level 5: Shield +5%
A3
Rile
Cooldown 5 → 4 with books
Attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Damage 5.8×DEF
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Jizoh's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.