Anointed is a Rare Force Support champion from the Barbarians, built as a buffer, crowd control and turn meter. In battle the kit steals enemy buffs, fills allies' Turn Meters, places [Freeze] and gives allies [Increase C.RATE].
BufferCrowd controlTurn meter
Where Anointed helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 9 skill books to max every skill; each book upgrades a random skill.
A2 Vigor Theft: cooldown 4 → 3
A3 Chant of Violence: cooldown 5 → 4
A2 Vigor Theft: effect chance 75% → 90%
+35% damage / healing in total across the skills
A1
Mystic Chill
Attacks 1 enemy 3 times. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage 1.7×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
A2
Vigor Theft
Cooldown 4 → 3 with books
Attacks 1 enemy 2 times. Each hit has a 75% chance of stealing 1 buff from the target.
Damage 3.5×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
A3
Chant of Violence
Ascension 3Cooldown 5 → 4 with books
Fills the Turn Meter of all allies by 25%. Places a 30% [Increase C. RATE] buff on all allies for 2 turns.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Anointed's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- To stay alive - a dead support helps no one.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Freeze], so other stats come first.