Unblinking is an Epic Spirit HP champion from the High Elves, built as a debuffer, buffer and crowd control. In battle the kit can take extra turns, places [Heal Reduction], [Block Active Skills] and gives allies [Shield].
DebufferBufferCrowd control
Where Unblinking helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 15% of this Champion's MAX HP, plus an additional 5% of this Champion’s MAX HP for each [Block Active Skills] debuff successfully placed.
Damage 0.25×HP
Skill books (5)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
The Wall Within
Cooldown 6 → 5 with books
Restores 50% of any destroyed MAX HP on all allies.
Then equalizes the HP levels of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.
Grants an Extra Turn.
Skill books (1)
Level 2: Cooldown -1
Passive
Eternal Vigil [P]
Ascension 3
Decreases the damage this Champion receives from enemy default skills by 20%.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Unblinking's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Heal Reduction], [Block Active Skills].