Leader auraIncreases allies' DEF in the Arena by 27%
Overview
Deathchanter is a Rare Magic HP champion from the Orcs, built as a damage dealer and debuffer. In battle the kit places [Heal Reduction]. Its damage scales from ATK. As leader: increases allies' DEF in the Arena by 27%.
Damage dealerDebuffer
Where Deathchanter helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 17 skill books to max every skill; each book upgrades a random skill.
A3 Bleed Out: cooldown 6 → 4
A2 Bully: cooldown 4 → 3
+90% damage / healing in total across the skills
A1
Clobber
Attacks 1 enemy. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 20% of the damage inflicted.
Damage 3.7×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +10%
A2
Bully
Cooldown 4 → 3 with books
Attacks 1 enemy.
Damage increases according to this Champion's current HP.
Scales from ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Damage +10%
Level 7: Cooldown -1
A3
Bleed Out
Cooldown 6 → 4 with books
Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 3 turns.
Damage 6.7×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Deathchanter's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Heal Reduction] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.