Vulpine is an Uncommon Force Attack champion from the Undead Hordes, built as a damage dealer and buffer. In battle the kit places [Decrease DEF] and gives allies [Increase ATK]. Its damage scales from ATK.
Damage dealerBuffer
Where Vulpine helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 5 skill books to max every skill; each book upgrades a random skill.
A2 Alpha: cooldown 4 → 3
A1 Bare Fangs: effect chance 60% → 75%
+20% damage / healing in total across the skills
A1
Bare Fangs
Attacks 1 enemy. Has a 60% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage 4×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +15%
Level 5: Damage +10%
A2
Alpha
Cooldown 4 → 3 with books
Places a 25% [Increase ATK] buff on all allies for 2 turns.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Vulpine's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Decrease DEF], so other stats come first.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
Torch of Thralldom- Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
Torch of Thralldom- Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.