Overview Yoshi the Drunkard is a Legendary Force Support champion from the Shadowkin, built as a debuffer, buffer and crowd control. In battle the kit fills allies' Turn Meters, places [HP Burn], [Decrease ACC], [Decrease RES], [Stun] and gives allies [Increase ACC], [Increase ATK]. As leader: increases allies' SPD in all battles by 19%.
Debuffer Buffer Crowd control Turn meter
Where Yoshi the Drunkard helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
9/10 Book value Worth books early. 14 skill books to max every skill; each book upgrades a random skill.
A3 Battle Toast: cooldown 5 → 3 A2 Flaming Spirits: cooldown 3 → 2 A2 Flaming Spirits: effect chance 75% → 100% A3 Battle Toast: effect chance 75% → 100% +30% damage / healing in total across the skills
A1
Strong Booze Attacks 1 enemy.
Has a 40% chance of placing a
[Stun] debuff for 1 turn. Places a 50%
[Decrease RES] debuff for 2 turns instead if the
[Stun] debuff is not placed.
Skill books (4) Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% A2
Flaming Spirits Cooldown 3 → 2 with books Skill books (6) Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +15% Level 7: Cooldown -1 A3
Battle Toast Cooldown 5 → 3 with books Places a 50%
[Increase ATK] buff and a 50%
[Increase ACC] buff on all allies for 2 turns, and fills the Turn Meters of all allies by 20%.
Also has a 75% chance of placing a
[True Fear] debuff on all enemies for 1 turn.
Skill books (4) Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1 Level 5: Cooldown -1 Passive
Partier [P] Ascension 3 Fills this Champion's Turn Meter by 5% each time an enemy receives a buff.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Yoshi the Drunkard's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - A support's value is how often it acts. ACC - To land [HP Burn], [Decrease ACC], [Decrease RES]. HP% - To stay alive - a dead support helps no one. RES - Shrugs off enemy debuffs.
Gear set combinations As fast as possible while still landing debuffs.
Gives: SPD +29%, ACC +40
More ACC when targets have high RES.
Gives: SPD +17%, ACC +80
Stays alive in long boss fights and lands its debuffs.
Gives: ACC +40, SPD +5%, Lifesteal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate ACC To land the kit's debuffs Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Pinpoint Accuracy ACC for its debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Blastproof Less AoE damage taken. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Fearsome Presence Better odds for its crowd control.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work
Stat priority SPD - A support's value is how often it acts - and acting first in the Arena. ACC - To land [HP Burn], [Decrease ACC], [Decrease RES]. RES - Resists enemy crowd control. HP% - To stay alive.
Gear set combinations As fast as possible while still landing debuffs.
Gives: SPD +29%, ACC +40
More ACC when targets have high RES.
Gives: SPD +17%, ACC +80
SPD, ACC and a [Shield] for the opening turns.
Gives: SPD +29%, ACC +40, Divine Speed effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate ACC To land the kit's debuffs Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Pinpoint Accuracy ACC for its debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Improved Parry Less damage from crits. T3 Wisdom of Battle Can block debuffs after crowd control ends. T4 Harvest Despair Its crowd control can also place [Leech]. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work