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Spirit

Heinrik Demondoom

Leader auraIncreases allies' SPD in all battles by 25%

Overview

Heinrik Demondoom is a Mythical Spirit Defense champion from the Sacred Order, built as a debuffer, buffer and crowd control. In battle the kit pushes enemies' Turn Meters back, heals itself, places [Decrease DEF], [Decrease ATK], [Decrease SPD], [Stun] and gives allies [Ally Protection], [Increase ACC], [Increase RES]. As leader: increases allies' SPD in all battles by 25%.

DebufferBufferCrowd controlProtector

Where Heinrik Demondoom helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

8/10

Book value

Worth books early. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Evil Begone!: cooldown 4 → 3
  • A3 Hateful Orator: cooldown 4 → 3
  • A2 Whatever It Takes: cooldown 4 → 3
  • A3 Shield Of Faith: cooldown 4 → 3

Form 1 (Spirit)

A1

Sanctified Mace

Attacks 1 enemy 2 times.

Each hit decreases the target’s Turn Meter by 10%. Each hit will decrease the target’s Turn Meter by 20% instead if the target is under a [Stun], [Sleep], [Sheep], [Fear], [True Fear], [Provoke], [Freeze] or [Petrification] debuff.
Damage 2.5×DEF
Skill books (1)
  1. Level 2: Ignore RES +20%
A2

Evil Begone!

Cooldown 4 → 3 with books
Attacks all enemies.

Places a [Stun] debuff on each enemy for 1 turn, and a 30% [Decrease SPD] debuff on each enemy for 2 turns. If a target’s Turn Meter is equal to or greater than 50%, these debuffs will ignore [Block Debuffs] buffs.
Damage 5×DEF
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A3

Hateful Orator

Cooldown 4 → 3 with books
Places a 30% [Increase SPD] buff and a 50% [Increase ACC] buff on all allies for 2 turns.

Steals 50% of each enemy’s Turn Meter.
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

Form 2 (Spirit)

A1

Icon Of Terror

Attacks 1 enemy.

Has a 100% chance of placing a [True Fear] debuff for 1 turn.
Damage 0.35×HP
Skill books (1)
  1. Level 2: Ignore RES +20%
A3

Shield Of Faith

Cooldown 4 → 3 with books
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 30% [Reflect Damage] buff and a 50% [Increase RES] buff on all allies for 2 turns.

Places a [Stone Skin] buff on this Champion for 2 turns.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Lumaya Sees Us [P]

Ascension 3
Whenever an ally attacks while under an [Ally Protection] buff, heals this Champion by 10% of his MAX HP.

Whenever an enemy attacks an ally under an [Ally Protection] buff, has a 25% chance of placing a [Stun] debuff on the attacker for 1 turn.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Heinrik Demondoom's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs.
  5. ACC - To land [Decrease DEF], [Decrease ATK], [Decrease SPD].

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Selfless DefenderTakes part of an ally's first hit each round.
  6. T6Iron Skin+200 DEF, and the skills scale from DEF.

Support

  1. T1SteadfastMAX HP.
  2. T2Charged FocusACC for its debuffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Arena

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs and crowd control.
  5. ACC - To land [Decrease DEF], [Decrease ATK], [Decrease SPD].

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4StubbornnessMore RES while debuffed.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES.

Support

  1. T1SteadfastMAX HP.
  2. T2Charged FocusACC for its debuffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Heinrik Demondoom.

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