Leader auraIncreases allies' SPD in all battles by 25%
Overview
Heinrik Demondoom is a Mythical Spirit Defense champion from the Sacred Order, built as a debuffer, buffer and crowd control. In battle the kit pushes enemies' Turn Meters back, heals itself, places [Decrease DEF], [Decrease ATK], [Decrease SPD], [Stun] and gives allies [Ally Protection], [Increase ACC], [Increase RES]. As leader: increases allies' SPD in all battles by 25%.
DebufferBufferCrowd controlProtector
Where Heinrik Demondoom helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Places a [Stun] debuff on each enemy for 1 turn, and a 30% [Decrease SPD] debuff on each enemy for 2 turns. If a target’s Turn Meter is equal to or greater than 50%, these debuffs will ignore [Block Debuffs] buffs.
Places a [Stone Skin] buff on this Champion for 2 turns.
Skill books (1)
Level 2: Cooldown -1
A4
Metamorph
Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive
Lumaya Sees Us [P]
Ascension 3
Whenever an ally attacks while under an [Ally Protection] buff, heals this Champion by 10% of his MAX HP.
Whenever an enemy attacks an ally under an [Ally Protection] buff, has a 25% chance of placing a [Stun] debuff on the attacker for 1 turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Heinrik Demondoom's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
RES- Shrugs off enemy debuffs.
ACC- To land [Decrease DEF], [Decrease ATK], [Decrease SPD].
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.