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Force

Polara Fireheart

Leader auraIncreases allies' ATK in the Arena by 40%

Overview

Polara Fireheart is a Mythical Force Attack champion from the Sacred Order, built as a damage dealer, debuffer and buffer. In battle the kit can take extra turns, detonates damage-over-time debuffs early, heals itself, heals allies, places [HP Burn], [Block Buffs], [Freeze], [Block Revive] and gives allies [Block Debuffs], [Increase DEF], [Strengthen]. Its damage scales from ATK. As leader: increases allies' ATK in the Arena by 40%.

Damage dealerDebufferBufferHealerReviverCrowd controlProtector

Where Polara Fireheart helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Faithful Conflagration: cooldown 4 → 3
  • A3 Pyro Maxima: cooldown 4 → 3
  • A2 Frozen Tendrils: cooldown 4 → 3
  • A3 Iceblade Tempest: cooldown 4 → 3
  • +120% damage / healing in total across the skills

Form 1 (Force)

A1

Burning Zeal

Attacks 1 enemy. Places an extra hit if the target is under any buffs or debuffs.

Has a 25% chance of granting an Extra Turn.
Damage 4×ATK + 1.2×DEF
Skill books (1)
  1. Level 2: Damage +20%
A2

Faithful Conflagration

Cooldown 4 → 3 with books
Attacks 1 enemy 3 times.

Each hit will ignore 25% of the target's DEF. Will ignore 50% of the target's DEF instead, if the target is under a [HP Burn] debuff or a [Freeze] debuff. Will ignore 100% of the target's DEF instead, if the target is under both debuffs.

Each hit also destroys the target's DEF and RES by 3% (stacks up to 30%).

Places a [HP Burn] debuff on all enemies for 2 turns. This debuff cannot be resisted.
Damage 1.8×ATK + 1.2×DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Pyro Maxima

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, instantly detonates all stacks of any [HP Burn] debuff on the initial target, then places another [HP Burn] debuff on all enemies for 1 turn. This debuff cannot be resisted.

This attack deals single-target damage to each target individually, rather than AoE damage. Will ignore [Shield], [Block Damage], and [Unkillable] buffs.

Places a [Block Revive] debuff on targets that are killed while under a [HP Burn] debuff or a [Freeze] debuff.

Grants an Extra Turn if this attack kills an enemy.
Damage 4×ATK + 1.2×DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Elemental Mistress [P]

Ascension 3
This Champion deals 50% more damage against enemies under a [HP Burn] debuff or a [Freeze] debuff, and receives 50% less damage from enemies under [HP Burn] debuffs. This Champion deals 100% more damage against enemies under both [HP Burn] and [Freeze] debuffs.

This Champion ignores the damage reduction granted by [Freeze] debuffs.

This Champion is immune to both [Freeze] and [HP Burn] debuffs.

Form 2 (Force)

A1

Glacial Carve

Attacks 1 enemy.

Places a 60% [Increase DEF] buff on a random ally and this Champion for 2 turns. If the randomly selected ally is already under a 60% [Increase DEF] buff, places it on another randomly selected ally.

Heals this Champion and any allies under [Increase DEF] buffs. The value of the heal is proportional to this Champion's DEF.
Damage 3×DEF + 0.8×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Heal +20%
A2

Frozen Tendrils

Cooldown 4 → 3 with books
Places a [Block Debuffs] buff and a 25% [Strengthen] buff on all allies for 2 turns.

Places a 100% [Ensnare] debuff and a [Block Buffs] debuff on all enemies for 2 turns. These debuffs cannot be resisted by enemies under a [HP Burn] debuff or a [Freeze] debuff.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Iceblade Tempest

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, places 1 [Intercept] stack on all allies.

Places a [Freeze] debuff on all enemies for 2 turns. This debuff cannot be resisted.
Damage 3×DEF + 0.8×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Cryomantic Revival [P]

Ascension 3
[Passive Effect]

Allies under a [Freeze] debuff receive 90% less damage. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Whenever this Champion is attacked, places a [HP Burn] debuff on the attacker for 2 turns. This debuff cannot be resisted.

Removes any [Freeze] debuffs from each ally before the start of their turn.

[Active Effect]

Once per Round while in this Champion's Alternate Form, revives each ally, including this Champion, with 100% HP. Places a [Freeze] debuff on the revived ally for 1 turn. This debuff cannot be resisted or blocked.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Polara Fireheart's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [HP Burn], [Block Buffs], [Freeze] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [HP Burn], [Block Buffs], [Freeze] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Polara Fireheart.

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