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Void

Little Miss Annie

Leader auraIncreases allies' ATK in all battles by 33%

Overview

Little Miss Annie is a Legendary Void Attack champion from the Undead Hordes, built as a damage dealer, reviver and crowd control. In battle the kit destroys enemy MAX HP, heals itself, pushes enemies' Turn Meters back and places [Decrease DEF], [Heal Reduction]. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 33%.

Damage dealerReviverCrowd control

Where Little Miss Annie helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 13 skill books to max every skill; each book upgrades a random skill.

  • A2 Hollow Doll: cooldown 4 → 2
  • A3 Playdate: cooldown 6 → 4
  • A1 Pretty Nails: effect chance 50% → 75%
  • +50% damage / healing in total across the skills
A1

Pretty Nails

Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff and a 60% [Decrease DEF] debuff for 2 turns.
Damage 1.3×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Hollow Doll

Cooldown 4 → 2 with books
Attacks 1 enemy 2 times. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF.

Also places a [Perfect Veil] buff on this Champion for 2 turns.

Then, fills this Champion's Turn Meter by 30%.
Damage 2.7×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
  4. Level 5: Cooldown -1
A3

Playdate

Cooldown 6 → 4 with books
Attacks 1 enemy. Will ignore 25% of the target's DEF. Destroys the target's MAX HP by 25% of the damage inflicted.

Will repeat the attack if the target has both higher DEF and higher MAX HP than this Champion.

Places a [Revive On Death] buff on this Champion for 2 turns if this attack kills an enemy.
Damage 5.7×ATK
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Damage +10%
  3. Level 4: Damage +10%
  4. Level 5: Cooldown -1
  5. Level 6: Cooldown -1
Passive

Toys Don't Die [P]

When revived, attacks the enemy that killed this Champion with the default Skill. Also fills this Champion's Turn Meter by 25% and places a [Shield] buff on this Champion equal to 50% of their MAX HP for 2 turns.
Passive

Magical Heart [P]

Ascension 3
Each hit has a 50% chance of decreasing the target's Turn Meter by 10% and a 100% chance of destroying the target's MAX HP by 10% of the damage inflicted when attacking enemies under [Heal Reduction] or [Decrease DEF] debuffs.

Also heals this Champion by 10% of the damage inflicted when attacking enemies under [Heal Reduction] or [Decrease DEF] debuffs.

[Will not heal from damage inflicted by Masteries.]

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Little Miss Annie's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - Optional - only the A1 places [Decrease DEF], [Heal Reduction], so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6Giant SlayerThe A1 hits 3 times - more chances to trigger it.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Life Harvest - A counter to revives: only useful against enemies that can come back.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - Optional - only the A1 places [Decrease DEF], [Heal Reduction], so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Life Harvest - A counter to revives: only useful against enemies that can come back.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Little Miss Annie.

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