Leader auraIncreases allies' HP in Faction Wars by 30%
Overview
Delaaja is an Epic Spirit HP champion from the Lizardmen, built as a debuffer, buffer and healer. In battle the kit heals itself, keeps the team healing over time, places [Decrease ATK], [Poison] and gives allies [Continuous Heal], [Shield]. As leader: increases allies' HP in Faction Wars by 30%.
DebufferBufferHealer
Where Delaaja helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Also places a [Shield] buff equal to 20% of this Champion's MAX HP on all allies for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Instincts [P]
Ascension 3
Has a 30% chance of counterattacking when ally Lizardmen except this Champion are attacked.
Skill books (2)
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Delaaja's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.