Leader auraIncreases allies' HP in all battles by 15%
Overview
Galek is a Rare Magic Attack champion from the Orcs, built as a damage dealer and debuffer. In battle the kit places [Decrease DEF]. Its damage scales from ATK. As leader: increases allies' HP in all battles by 15%.
Damage dealerDebuffer
Where Galek helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 13 skill books to max every skill; each book upgrades a random skill.
A3 Cursed Blade: effect chance 30% → 40%
+70% damage / healing in total across the skills
A1
Cross Slash
Attacks 1 enemy 2 times.
Scales from ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Hellraiser
Ascension 3Cooldown 3
Attacks all enemies. Has an extra 15% chance of inflicting a critical hit. Places a 30% [Increase SPD] buff on this Champion for 2 turns.
Damage 4.5×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +5%
A3
Cursed Blade
Cooldown 5
Attacks 4 times at random. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target has more than 2 debuffs.
Damage 1.6×ATK
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Galek's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.