Leader auraIncreases allies' ACC in all battles by 70
Overview
Yncensa Grail-bearer is a Legendary Void Support champion from the Sylvan Watchers, built as a debuffer, buffer and healer. In battle the kit calls allies into a team attack, keeps the team healing over time, fills allies' Turn Meters, pushes enemies' Turn Meters back, places [Decrease DEF], [Weaken], [Decrease ATK] and gives allies [Continuous Heal], [Increase SPD]. As leader: increases allies' ACC in all battles by 70.
DebufferBufferHealerCrowd controlTurn meter
Where Yncensa Grail-bearer helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Increases this Champion’s ACC by 10 for each buff on each enemy.
Whenever an enemy receives a buff, their Turn Meter is decreased by 10%.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Yncensa Grail-bearer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Decrease DEF], [Weaken], [Decrease ATK].
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.