Overview Jingwon is a Legendary Void HP champion from the Shadowkin, built as a damage dealer, debuffer and buffer. In battle the kit strips enemy buffs, removes debuffs from allies, places [Block Buffs], [Decrease ACC], [Stun], [Block Active Skills] and gives allies [Block Debuffs], [Strengthen]. Its damage scales from HP. As leader: increases allies' HP in all battles by 33%.
Damage dealer Debuffer Buffer Cleanser Crowd control
Where Jingwon helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
10/10 Book value Worth books early. 12 skill books to max every skill; each book upgrades a random skill.
A2 Compound Calamity: cooldown 5 → 3 Passive Unchained [P]: cooldown 6 → 4 A3 Power Flare: cooldown 5 → 4 A2 Compound Calamity: effect chance 75% → 100% +20% damage / healing in total across the skills
A1
Doom Exchange Attacks 1 enemy. Transfers all debuffs from this Champion to the target.
Also has a 50% chance of placing a
[Stun] debuff for 1 turn.
Skill books (3) Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% A2
Compound Calamity Cooldown 5 → 3 with books Attacks all enemies. Has a 75% chance of increasing the duration of all debuffs on all enemies by 1 turn.
Also places a
[Block Active Skills] debuff and a
[Block Buffs] debuff for 2 turns.
Skill books (4) Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1 Level 5: Cooldown -1 A3
Power Flare Cooldown 5 → 4 with books Attacks all enemies 2 times.
The first hit has an 80% chance of removing all buffs from all enemies.
The second hit has an 80% chance of placing a 50%
[Decrease ACC] debuff and a 25%
[Decrease C. DMG] debuff for 2 turns.
Also places a 25%
[Strengthen] buff on all allies for 2 turns.
Skill books (3) Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +10% Level 4: Cooldown -1 Passive
Unchained [P] Cooldown 6 → 4 with books [Passive Effect] This Champion is immune to
[Fear] ,
[True Fear] ,
[Freeze] ,
[Provoke] ,
[Sleep] ,
[Stun] , and
[Petrification] debuffs.
[Active Effect] At the end of each enemy or ally turn, removes all
[Fear] ,
[True Fear] ,
[Freeze] ,
[Provoke] ,
[Sleep] ,
[Stun] , and
[Petrification] debuffs from all allies and places a
[Block Debuffs] buff for 1 turn on allies who have debuffs removed.
Skill books (2) Level 2: Cooldown -1 Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Jingwon's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - More turns means more hits. ACC - To land [Block Buffs], [Decrease ACC], [Stun] - a resisted debuff does nothing. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. HP% - The skills' damage scales from HP.
Gear set combinations Ignores DEF on every hit, plus HP - the all-round damage build.
Gives: HP +15%, Savage effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Heals from its own damage - survives long boss fights.
Gives: HP +15%, Lifesteal effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: HP +15%, C.RATE +12%, SPD +12%
Keeps the damage and adds ACC for the kit's debuffs.
Gives: ACC +40, SPD +5%, Savage effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate HP% Damage scales from HP Boots SPD Always - turns win fights Ring HP Flat HP Amulet C.DMG The crit multiplier Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Single Out Finishes off low-HP targets. T4 Cycle of Violence Brings the big cooldown skills back sooner. T5 Methodical The A1 hits harder every use. T6 Warmaster Bonus damage from the target's MAX HP on most hits. Support T1 Pinpoint Accuracy ACC for the kit's debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Arcane Celerity Turn meter when its debuffs expire. T4 Lore of Steel Stronger set bonuses (Speed, Accuracy...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC.
Blessings Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work. How blessings work
Relics Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down. Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work
Stat priority SPD - More turns means more hits and opening first in the Arena. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. HP% - The skills' damage scales from HP. ACC - To land [Block Buffs], [Decrease ACC], [Stun] on Arena defenders, who usually have high RES.
Gear set combinations Ignores DEF on every hit, plus HP - the all-round damage build.
Gives: HP +15%, Savage effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: HP +15%, C.RATE +12%, SPD +12%
Keeps the damage and adds ACC for the kit's debuffs.
Gives: ACC +40, SPD +5%, Savage effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate HP% Damage scales from HP Boots SPD Always - turns win fights Ring HP Flat HP Amulet C.DMG The crit multiplier Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Ruthless Ambush Bigger first hit on each enemy. T4 Bring It Down More damage to targets with more MAX HP than this champion. T5 Kill Streak Snowballs Arena kills. T6 Flawless Execution More C.DMG for one-shot Arena openers. Support T1 Pinpoint Accuracy ACC for the kit's debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Arcane Celerity Turn meter when its debuffs expire. T4 Lore of Steel Stronger set bonuses (Speed, Accuracy...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC.
Blessings Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work. How blessings work
Relics Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down. Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work