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Force

Hilve the Rime-called

Leader auraIncreases allies' SPD in all battles by 19%

Overview

Hilve the Rime-called is a Legendary Force Support champion from the Dwarves, built as a debuffer, buffer and reviver. In battle the kit calls allies into a team attack, strips enemy buffs, revives fallen allies, fills allies' Turn Meters, places [Decrease DEF], [HP Burn], [Freeze] and gives allies [Block Damage], [Increase SPD]. As leader: increases allies' SPD in all battles by 19%.

DebufferBufferReviverCrowd controlTurn meter

Where Hilve the Rime-called helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 8 skill books to max every skill; each book upgrades a random skill.

  • A2 Embittering Cold: cooldown 5 → 3
  • A3 Ward Of The Glacier: cooldown 6 → 4
  • A1 Frostflame Torch: effect chance 50% → 75%
  • +20% damage / healing in total across the skills
A1

Frostflame Torch

Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

If Tormin the Cold is on the same team, has a 25% chance to instantly activate his Rimefire skill.
Damage 2.6×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
A2

Embittering Cold

Cooldown 5 → 3 with books
Removes all buffs from all enemies, and places a [Freeze] debuff on all enemies for 1 turn.

If Tormin the Cold is on the same team, instantly activates his Blizzard Rage skill.

This skill's cooldown cannot be decreased or reset.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A3

Ward Of The Glacier

Cooldown 6 → 4 with books
Revives all dead allies with 50% HP and 30% Turn Meter.

Places a [Block Damage] buff on all allies for 1 turn and a 30% [Increase SPD] buff on all allies for 2 turns. Will place these buffs even if no allies were revived.

If no allies were revived by this skill, also fills the Turn Meters of all allies by 25%.

This skill's cooldown cannot be decreased or reset.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Divine Mission [P]

Ascension 3
Whenever an enemy receives a [Freeze] debuff, this Champion steals 1 random buff from them, places a [HP Burn] debuff on them for 2 turns, and decreases their Turn Meter by 10%.

If Tormin the Cold is on the same team, fills his Turn Meter by an amount equal to the enemy Turn Meter decreased by this skill. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Hilve the Rime-called's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease DEF], [HP Burn], [Freeze].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease DEF], [HP Burn], [Freeze].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Hilve the Rime-called.

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