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Magic

Vestele Riverthorn

Leader auraIncreases allies' ATK in the Arena by 30%

Overview

Vestele Riverthorn is a Legendary Magic Attack champion from the Sylvan Watchers, built as a damage dealer, debuffer and turn meter. In battle the kit strips enemy buffs, steals enemy buffs, can take extra turns, fills allies' Turn Meters and places [Weaken]. Its damage scales from ATK. As leader: increases allies' ATK in the Arena by 30%.

Damage dealerDebufferTurn meterProtector

Where Vestele Riverthorn helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A3 Meltwater Flood: cooldown 6 → 4
  • A2 Erosive Force: cooldown 5 → 4
  • A1 Raging River: effect chance 50% → 75%
  • A3 Meltwater Flood: effect chance 75% → 100%
  • +60% damage / healing in total across the skills
A1

Raging River

Attacks 1 enemy 2 times. Before attacking, has a 50% chance of removing all buffs from the target. Has a 100% chance to steal all buffs instead if this skill is used not on this Champion’s turn. This effect cannot be resisted by targets whose ATK is equal to or lower than this Champion’s.

Will ignore 5% of the target’s DEF for each buff on this Champion.
Damage 1.7×ATK
Skill books (3)
  1. Level 2: Damage +20%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
A2

Erosive Force

Cooldown 5 → 4 with books
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore [Block Damage] and [Stone Skin] buffs.

Grants an Extra Turn if this attack kills an enemy. If the target survives, fills the Turn Meters of all allies by 30% instead.
Damage 5.2×ATK
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
A3

Meltwater Flood

Cooldown 6 → 4 with books
Attacks all enemies. Before attacking, has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns. This debuff cannot be resisted by targets whose ATK is equal to or lower than this Champion’s. Will ignore 25% of each target's DEF.

Places an extra hit on enemies whose ATK is equal to or lower than this Champion’s.

Places an [Unkillable] and a [Counterattack] buff on this Champion for 2 turns.
Damage 3×ATK
Skill books (5)
  1. Level 2: Damage +20%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
  4. Level 5: Cooldown -1
  5. Level 6: Cooldown -1
Passive

Student Of Glaicad [P]

Ascension 3
Has a 50% chance to deal 100% more damage against enemies whose ATK is equal to or lower than this Champion’s.

This Champion receives 30% less damage from enemies whose ATK is equal to or lower than this Champion’s.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Vestele Riverthorn's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Weaken] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.

How blessings work

Relics

  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Preserved Aberration - Ignores DEF for each [Poison] the wearer has on the target - a natural fit for poisoners.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Weaken] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.

How blessings work

Relics

  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Preserved Aberration - Ignores DEF for each [Poison] the wearer has on the target - a natural fit for poisoners.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Vestele Riverthorn.

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