Margrave Greenhawk is a Rare Force HP champion from the Sylvan Watchers, built as a debuffer, buffer and healer. In battle the kit keeps the team healing over time, places [Provoke] and gives allies [Ally Protection], [Continuous Heal].
DebufferBufferHealerCrowd controlProtector
Where Margrave Greenhawk helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 13 skill books to max every skill; each book upgrades a random skill.
A2 Emotionless Rampage: cooldown 5 → 3
A3 Living Barricade: cooldown 6 → 4
A2 Emotionless Rampage: effect chance 50% → 70%
+40% damage / healing in total across the skills
A1
Hawktalon
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff for 1 turn on the ally with the lowest HP.
Damage 0.22×HP
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Emotionless Rampage
Cooldown 5 → 3 with books
Attacks 3 times at random. Each hit has a 50% chance of placing a [Provoke] debuff for 1 turn.
Also places a 30% [Reflect Damage] buff on this Champion for 2 turns.
Damage 0.12×HP
Skill books (7)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Level 8: Cooldown -1
A3
Living Barricade
Ascension 3Cooldown 6 → 4 with books
Places a 25% [Ally Protection] buff on all allies except this Champion for 2 turns.
Also places a 30% [Increase DEF] buff on this Champion for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Margrave Greenhawk's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.