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Magic

Nais the Shadowthief

Leader auraIncreases allies' HP in all battles by 35%

Overview

Nais the Shadowthief is a Mythical Magic Attack champion from the Sylvan Watchers, built as a damage dealer, debuffer and buffer. In battle the kit pushes enemies' Turn Meters back, destroys enemy MAX HP, heals itself, keeps the team healing over time, places [Stun], [Provoke], [Block Revive] and gives allies [Continuous Heal]. Its damage scales from ATK. As leader: increases allies' HP in all battles by 35%.

Damage dealerDebufferBufferHealerReviverCrowd controlTurn meterProtector

Where Nais the Shadowthief helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 8 skill books to max every skill; each book upgrades a random skill.

  • A3 Feathershield: cooldown 6 → 4
  • A2 Blackfeather Barrage: cooldown 4 → 3
  • A2 Murder of Crows: cooldown 4 → 3
  • +75% damage / healing in total across the skills

Form 1 (Magic)

A2

Blackfeather Barrage

Cooldown 4 → 3 with books
Attacks all enemies. This attack will not trigger counterattacks and ignores [Shield] buffs.

Also steals 20% of the Turn Meter from each enemy. This effect cannot be resisted by enemies with more than 50% Turn Meter.
Damage 0.3×HP + 1.85×ATK
Skill books (2)
  1. Level 2: Damage +15%
  2. Level 3: Cooldown -1
A3

Thief's Omen

Cooldown 3
Attacks 1 enemy. Deals double damage to Bosses.

Destroys the target's MAX HP and decreases the target's ATK, DEF, SPD, RES, and ACC by 10% when this skill is used against them for the first time. This effect does not work against Bosses.

Also increases this Champion's MAX HP, ATK, DEF, SPD, RES, and ACC by 10% each time this Champion decreases enemy stats with this skill.

Finally, places a [Block Revive] debuff if the target is killed by this skill.
Scales from ATK, HP
Skill books (1)
  1. Level 2: Damage +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Skill 88406 name

Skill 7000004 description
Passive

Glinting Saviour [P]

Ascension 3Cooldown 4
Deals 5% more damage for each 10% HP the target has lost.

Also prevents this Champion's death and keeps them alive on 1 HP when receiving fatal damage, then transforms them into their Alternate Form.

Form 2 (Magic)

A1

Fae Talons

Attacks 1 enemy 2 times. Each hit heals this Champion by 7.5% of their MAX HP.

If this Champion’s HP is full, each hit fills this Champion’s Turn Meter by 15% instead.
Damage 0.13×HP
Skill books (1)
  1. Level 2: Damage +20%
A2

Murder of Crows

Cooldown 4 → 3 with books
Attack all enemies. Places a [Provoke] debuff for 1 turn if this Champion has more than 50% HP. This debuff cannot be resisted if this Champion has more than 75% HP.

If this Champion has 50% HP or less, places a [Stun] debuff for 1 turn instead. This debuff cannot be resisted.
Damage 0.45×HP
Skill books (1)
  1. Level 2: Cooldown -1
A3

Feathershield

Cooldown 6 → 4 with books
Removes all debuffs from this Champion. Places a number of 15% [Continuous Heal] buffs on this Champion, equal to the amount of debuffs removed by this skill.

Also places a [Counterattack] buff and a [Block Damage] buff on this Champion for 2 turns. These buffs cannot be removed, stolen, or transferred.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Fae Intervention [P]

Ascension 3
Increases this Champion’s MAX HP, DEF, SPD, RES, and ACC by 15% for every dead enemy and ally, including Bosses and their minions, in battle (stacks up to 100%).

Also revives 1 random ally with 50% HP and 50% Turn Meter each time this Champion kills an enemy.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Nais the Shadowthief's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Stun], [Provoke], [Block Revive] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Stun], [Provoke], [Block Revive] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Nais the Shadowthief.

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