Leader auraIncreases allies' ATK in all battles by 30%
Overview
Ailil is a Legendary Void Attack champion from the Sylvan Watchers, built as a damage dealer, debuffer and protector. In battle the kit steals enemy buffs, heals itself, strips enemy buffs and places [Decrease DEF], [Weaken], [Block Buffs]. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 30%.
Damage dealerDebufferProtector
Where Ailil helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
If this attack kills an enemy, fully heals this Champion and places a [Stone Skin] buff on them for 1 turn.
Damage 5×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
A3
Chill Wind of Autumn
Cooldown 4 → 3 with books
Attacks all enemies.
Before attacking, removes any [Increase DEF] buffs on each target and replaces them with a 60% [Decrease DEF] debuff for 2 turns. Also removes any [Strengthen] buffs on each target and replaces them with a 25% [Weaken] debuff for 2 turns.
The buff removal and the debuff placement cannot be resisted.
Damage 4.1×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Passive
Force of Nature [P]
Ascension 3
Increases this Champion’s HP by 2,000 and DEF by 100 for every 1,000 ATK they have.
Fills this Champion’s Turn Meter by 10% whenever they receive a buff.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ailil's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Weaken], [Block Buffs] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.