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Magic

Baerd the Broad

Leader auraIncreases allies' DEF in all battles by 30%

Overview

Baerd the Broad is a Legendary Magic Defense champion from the Sylvan Watchers, built as a damage dealer, debuffer and buffer. In battle the kit keeps the team healing over time, steals enemy buffs, heals allies, places [Provoke] and gives allies [Continuous Heal]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 30%.

Damage dealerDebufferBufferHealerCrowd controlProtector

Where Baerd the Broad helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

9/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A3 Bucklan's Strength: cooldown 5 → 3
  • A2 Thieving Axeman: cooldown 4 → 3
  • A2 Thieving Axeman: effect chance 75% → 100%
  • A3 Bucklan's Strength: effect chance 75% → 100%
  • +30% damage / healing in total across the skills
A1

Fierce Friend

Attacks 1 enemy.

Places one 15% [Continuous Heal] buff on this Champion and the ally with the lowest HP, excluding this Champion, for 1 turn.
Damage 4×DEF
Skill books (3)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +10%
A2

Thieving Axeman

Cooldown 4 → 3 with books
Attacks 1 enemy 3 times.

The first hit has a 75% chance of stealing all buffs from the target. The second hit transfers all debuffs from this Champion to the target. The third hit applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all other enemies.
Damage 2×DEF
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
  4. Level 5: Cooldown -1
A3

Bucklan's Strength

Cooldown 5 → 3 with books
Attacks all enemies.

Places a [Provoke] debuff on all enemies for 1 turn. Has 75% chance to place a [Pain Link] debuff on all enemies for 2 turns. The [Pain Link] debuff reflects 45% of the inflicted damage.

Also places a [Counterattack] buff on this Champion and the ally with the highest C. DMG for 2 turns.
Damage 4.8×DEF
Skill books (4)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +15%
  3. Level 4: Cooldown -1
  4. Level 5: Cooldown -1
Passive

Disciple of Padraig [P]

Ascension 3
Heals all allies by 40% of any damage dealt to this Champion.

At the end of this Champion’s turn, places a 60% [Increase DEF] buff on this Champion for 1 turn.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Baerd the Broad's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Provoke] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. DEF% - The skills' damage scales from DEF.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: DEF +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. DEF% - The skills' damage scales from DEF.
  5. ACC - To land [Provoke] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Baerd the Broad.

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