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Spirit

Balar the Lost

Leader auraIncreases allies' ACC in all battles by 60

Overview

Balar the Lost is a Legendary Spirit Attack champion from the Sylvan Watchers, built as a damage dealer, debuffer and buffer. In battle the kit detonates damage-over-time debuffs early, places [Poison], [Leech], [Decrease RES] and gives allies [Increase ACC]. Its damage scales from ATK. As leader: increases allies' ACC in all battles by 60.

Damage dealerDebufferBuffer

Where Balar the Lost helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Clan Boss
Core
Strong fit
Hydra
Core
Strong fit
Chimera
Core
Good fit
Dragon's Lair
Dungeons
Good fit
Ice Golem's Peak
Dungeons
Good fit
Scarab King
Doom Tower
Good fit
Faction Wars
Core
Can help
Fire Knight's Castle
Dungeons
Can help
Spider's Den
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help
Iron Twins Fortress
Dungeons
Can help
Sand Devil's Necropolis
Dungeons
Can help
Phantom Shogun's Grove
Dungeons
Can help
Magma Dragon
Doom Tower
Can help

Skills

8/10

Book value

Worth books early. 13 skill books to max every skill; each book upgrades a random skill.

  • A2 Twyster of Life: cooldown 4 → 3
  • A3 Monstrous Growth: cooldown 4 → 3
  • A1 Malignant Thorns: effect chance 50% → 75%
  • A2 Twyster of Life: effect chance 75% → 100%
  • +50% damage / healing in total across the skills
A1

Malignant Thorns

Attacks 1 enemy. Before attacking, places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion's ATK.

Has a 50% chance of placing a 25% [Poison Sensitivity] debuff for 2 turns.
Damage 3.8×ATK
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
A2

Twyster of Life

Cooldown 4 → 3 with books
Attacks 1 enemy.

Has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns.

Instantly activates all [Poison] debuffs on all enemies.
Damage 5.5×ATK
Skill books (5)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
A3

Monstrous Growth

Cooldown 4 → 3 with books
Attacks 1 enemy. Before attacking, places a 50% [Increase ACC] buff on all allies for 2 turns.

Has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns.

Places three 5% [Poison] debuffs on the initial target for 2 turns. If this attack is critical, places three 5% [Poison] debuffs for 2 turns on all enemies instead.
Damage 5.8×ATK
Skill books (5)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
Passive

Lost to Chaos [P]

Ascension 3
Increases this Champion’s Ignore DEF effect by 1% for each [Poison] debuff instantly activated by this Champion (stacks up to 20%).

Fills this Champion’s Turn Meter by 5% whenever a [Poison] debuff is placed on an enemy.
Passive

Skill 98305 name

Ascension 3
Skill 8000628 description

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Balar the Lost's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Poison], [Leech], [Decrease RES] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Preserved Aberration - Ignores DEF for each [Poison] the wearer has on the target - a natural fit for poisoners.
  • Arachnelixir - Adds ATK-based bonus damage to the wearer's [Poison] debuffs, so poison kits get a lot more out of each tick.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Poison], [Leech], [Decrease RES] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.
  • Preserved Aberration - Ignores DEF for each [Poison] the wearer has on the target - a natural fit for poisoners.
  • Arachnelixir - Adds ATK-based bonus damage to the wearer's [Poison] debuffs, so poison kits get a lot more out of each tick.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Balar the Lost.

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