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Force

Arbais the Stonethorn

Leader auraIncreases allies' SPD in all battles by 25%

Overview

Arbais the Stonethorn is a Mythical Force Support champion from the Sylvan Watchers, built as a debuffer, buffer and healer. In battle the kit strips enemy buffs, fills allies' Turn Meters, keeps the team healing over time, pushes enemies' Turn Meters back, places [HP Burn], [Decrease SPD], [Leech], [Block Active Skills] and gives allies [Continuous Heal], [Increase ACC], [Increase ATK]. As leader: increases allies' SPD in all battles by 25%.

DebufferBufferHealerReviverCrowd controlTurn meterProtector

Where Arbais the Stonethorn helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

6/10

Book value

Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Verdant Rebirth: cooldown 4 → 3
  • A3 Harmonious Whisper: cooldown 5 → 4
  • A3 Roar of the Mistwood: cooldown 5 → 4
  • +30% damage / healing in total across the skills

Form 1 (Force)

A1

Bladegale

Attacks all enemies. Has a 40% chance of placing a [Block Active Skills] debuff for 1 turn.
Damage 3.75×ATK
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Ignore RES +20%
A2

Verdant Rebirth

Cooldown 4 → 3 with books
Removes all buffs from all enemies. Increases the duration of all ally buffs by 1 turn.

Then places a [Revive On Death] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A3

Harmonious Whisper

Cooldown 5 → 4 with books
Fills the Turn Meters of all allies by 30% and places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 2 turns.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Stonethorn's Embrace [P]

Has a 30% chance of placing a [Petrification] debuff on an attacker for 1 turn, whenever an ally is attacked while under a [Revive On Death] buff placed by this Champion.

Form 2 (Force)

A1

Boulder Hurl

Attacks 1 enemy. Decreases the target’s Turn Meter by 30%.

Then places a 15% [Continuous Heal] buff on this Champion for 1 turn. Also places a 15% [Continuous Heal] buff on the ally with the lowest HP except this Champion for 1 turn.
Damage 0.27×HP
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Ignore RES +20%
A2

Briarburn

Cooldown 3
Attacks all enemies. Places a [Leech] debuff and a [HP Burn] debuff for 2 turns.
Damage 0.25×HP
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Ignore RES +20%
A3

Roar of the Mistwood

Cooldown 5 → 4 with books
Places two 15% [Continuous Heal] buffs on all allies for 2 turns.

Also places a [Taunt] buff on this Champion for 2 turns, as well as a [Stone Skin] buff for 1 turn.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Tanglethorn [P]

When attacked, places a 30% [Decrease SPD] debuff on the attacker for 2 turns. Occurs once per hit.

Also decreases the damage taken by all allies from skills by 20%. This Champion will receive that damage instead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Arbais the Stonethorn's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [HP Burn], [Decrease SPD], [Leech].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [HP Burn], [Decrease SPD], [Leech].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Arbais the Stonethorn.

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