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Force

Matriarch Zarguna

Leader auraIncreases allies' HP in all battles by 30%

Overview

Matriarch Zarguna is a Legendary Force HP champion from the Orcs, built as a buffer, healer and crowd control. In battle the kit heals itself, keeps the team healing over time, heals allies, places [Provoke] and gives allies [Continuous Heal], [Shield], [Strengthen]. As leader: increases allies' HP in all battles by 30%.

BufferHealerCrowd controlProtector

Where Matriarch Zarguna helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

8/10

Book value

Worth books early. 8 skill books to max every skill; each book upgrades a random skill.

  • A3 Maternal Force: cooldown 5 → 3
  • A2 Clanmother: cooldown 5 → 4
  • A1 Battlethrum: effect chance 25% → 40%
  • +25% damage / healing in total across the skills
A1

Battlethrum

Attacks 1 enemy 2 times. Heals this Champion by 5% of their MAX HP after each hit.

Each hit also has a 25% chance of placing a [Provoke] debuff on the target for 1 turn.
Damage 0.13×HP
Skill books (4)
  1. Level 2: Heal +5%
  2. Level 3: Heal +10%
  3. Level 4: Buff/Debuff Chance +5%
  4. Level 5: Buff/Debuff Chance +10%
A2

Clanmother

Cooldown 5 → 4 with books
Decreases the duration of all ally debuffs by 1 turn.

Places a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Taunt] buff and an [Unkillable] buff on this Champion for 2 turns.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Maternal Force

Cooldown 5 → 3 with books
Attacks all enemies.

Places a [Shield] buff on all allies, equal to 25% of this Champion’s MAX HP, for 2 turns.

Whenever a [Shield] buff placed by this Champion expires or is removed by damage, heals that ally by 15% of their MAX HP and places a 25% [Strengthen] buff on them for 1 turn.
Damage 0.27×HP
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Cooldown -1
  3. Level 4: Cooldown -1
Passive

Maternal Force

Skill 7000004 description
Passive

Refuge From Pain [P]

Ascension 3
Allies under [Shield] buffs receive 10% less damage.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Matriarch Zarguna's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs.
  5. ACC - Optional - only the A1 places [Provoke], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Selfless DefenderTakes part of an ally's first hit each round.
  6. T6BulwarkTakes 5% of the team's damage for them.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Tempus Morbidia - Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.

How relics work

Arena

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs and crowd control.
  5. ACC - Optional - only the A1 places [Provoke], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4StubbornnessMore RES while debuffed.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Tempus Morbidia - Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Matriarch Zarguna.

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