Leader auraIncreases allies' ATK in the Doom Tower by 21%
Overview
Pigsticker is a Rare Magic Attack champion from the Orcs, built as a damage dealer. In battle the kit destroys enemy MAX HP and places [Heal Reduction]. Its damage scales from ATK. As leader: increases allies' ATK in the Doom Tower by 21%.
Damage dealer
Where Pigsticker helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.
A2 Heartless Curse: cooldown 4 → 3
A3 Septic Spearhead: cooldown 4 → 3
A1 Vile Substance: effect chance 50% → 75%
+60% damage / healing in total across the skills
A1
Vile Substance
Attacks 1 enemy. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage 3.5×ATK
Skill books (5)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
A2
Heartless Curse
Cooldown 4 → 3 with books
Attacks 1 enemy. Destroys the target's MAX HP by 20% of the damage inflicted.
Damage 5.8×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Septic Spearhead
Ascension 3Cooldown 4 → 3 with books
Attacks 1 enemy 2 times. Destroys the target's MAX HP by 30% of the damage inflicted.
Damage 3×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Pigsticker's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Heal Reduction], so other stats come first.