Skull Lord Var-Gall is a Legendary Force Defense champion from the Lizardmen, built as a debuffer, buffer and reviver. In battle the kit destroys enemy MAX HP, revives fallen allies, fills allies' Turn Meters, places [Decrease ATK], [Heal Reduction], [Provoke], [True Fear] and gives allies [Strengthen].
DebufferBufferReviverCrowd controlTurn meter
Where Skull Lord Var-Gall helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.
A2 Skull Claim: cooldown 3 → 2
A3 Abyssal Clutch: cooldown 4 → 3
A2 Skull Claim: effect chance 75% → 100%
A3 Abyssal Clutch: effect chance 75% → 100%
+25% damage / healing in total across the skills
A1
Gleeful Ripping
Attacks 1 enemy 2 times.
Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat the attack.
Each hit places a 100% [Heal Reduction] debuff on the target for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
Damage 1.35×DEF
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
A2
Skull Claim
Cooldown 3 → 2 with books
Has a 75% chance of placing a [Provoke] debuff on a target enemy for 1 turn. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
Places a 25% [Strengthen] buff on all allies for 2 turns.
Skill books (4)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
A3
Abyssal Clutch
Cooldown 4 → 3 with books
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
Damage 3.85×DEF
Skill books (5)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Passive
Horrific Foe [P]
Ascension 3
When attacked, destroys the attacker's MAX HP by 5%. Destroys the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be destroyed by 5%). Cannot destroy a single enemy's MAX HP by more than 50%. Occurs once per attack.
Has a 50% chance of placing a [True Fear] debuff on targets with any destroyed MAX HP.
Passive
Skull Brood [P]
Cooldown 3
At the start of this Champion's turn, revives a random ally from the Lizardmen Faction with 50% HP and 50% Turn Meter.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Skull Lord Var-Gall's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Decrease ATK], [Heal Reduction], [Provoke].
DEF%- The damage scales from DEF - and it keeps the champion alive.