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Force

Knave of Hearts

Leader auraIncreases allies' HP in all battles by 30%

Overview

Knave of Hearts is a Legendary Force HP champion from the Undead Hordes, built as a debuffer, buffer and healer. In battle the kit heals allies, keeps the team healing over time, steals enemy buffs, destroys enemy MAX HP, places [Heal Reduction], [Provoke] and gives allies [Continuous Heal], [Increase DEF]. As leader: increases allies' HP in all battles by 30%.

DebufferBufferHealerCrowd controlProtector

Where Knave of Hearts helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

8/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A3 Stout Defense: cooldown 6 → 4
  • A2 Gallant Knave: cooldown 4 → 3
  • A2 Gallant Knave: effect chance 75% → 100%
  • A1 Thornblade: effect chance 30% → 50%
  • +30% damage / healing in total across the skills
A1

Thornblade

Attacks 1 enemy 2 times.

Each hit has a 30% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals the ally with the lowest HP by 3% of this Champion’s MAX HP.
Damage 0.1×HP
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Gallant Knave

Cooldown 4 → 3 with books
Attacks all enemies.

Has a 75% chance of stealing 2 random buffs from each target.

Places a 15% [Continuous Heal] buff on all allies except this Champion for 2 turns. Also places an [Unkillable] buff and a [Taunt] buff on this Champion for 2 turns.
Damage 0.24×HP
Skill books (5)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
A3

Stout Defense

Cooldown 6 → 4 with books
Swaps HP with a target enemy, and places a 100% [Heal Reduction] on that enemy for 2 turns. This debuff cannot be removed, transferred, or have its duration decreased by enemies.

Then equalizes the HP levels of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.

Also places a 60% [Increase DEF] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Eternal Sentinel [P]

Ascension 3
At the start of this Champion’s turn, fully restores this Champion’s destroyed MAX HP.

When attacked, destroys the attacker's MAX HP by 20% of the damage received (stacks up to 50%).

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Knave of Hearts's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs.
  5. ACC - To land [Heal Reduction], [Provoke].

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Selfless DefenderTakes part of an ally's first hit each round.
  6. T6BulwarkTakes 5% of the team's damage for them.

Support

  1. T1SteadfastMAX HP.
  2. T2Charged FocusACC for its debuffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Tempus Morbidia - Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.

How relics work

Arena

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs and crowd control.
  5. ACC - To land [Heal Reduction], [Provoke].

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4StubbornnessMore RES while debuffed.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES.

Support

  1. T1SteadfastMAX HP.
  2. T2Charged FocusACC for its debuffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Tempus Morbidia - Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Knave of Hearts.

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