Leader auraIncreases allies' DEF in all battles by 33%
Overview
Raglin is a Legendary Void Support champion from the Banner Lords, built as a buffer, healer and reviver. In battle the kit fills allies' Turn Meters, removes debuffs from allies, heals allies, revives fallen allies and gives allies [Increase ACC], [Increase ATK]. As leader: increases allies' DEF in all battles by 33%.
BufferHealerReviverCleanserTurn meter
Where Raglin helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 9 skill books to max every skill; each book upgrades a random skill.
A3 Miracle: cooldown 3 → 2
+55% damage / healing in total across the skills
A1
Repent
Attacks 1 enemy 3 times. Fills the Turn Meter of 3 random allies by 15%. Allies can only have their Turn Meter filled once per turn by this Skill.
Damage 1.6×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Mercy
Cooldown 4
Removes all debuffs from all allies, and places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on all allies for 2 turns.
Then heals all allies. The value of the heal is proportional to this Champion's ATK and HP.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Heal +10%
A3
Miracle
Ascension 3Cooldown 3 → 2 with books
Revives an ally with 75% HP and 100% Turn Meter. Also decreases the cooldowns of all the revived ally's skills by 3 turns.
Skill books (1)
Level 2: Cooldown -1
Passive
Blessed Invocation [P]
This Champion is immune to [Block Active Skills] debuffs and cooldown increasing effects.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Raglin's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.