RAID OPTIMIZERFree RAID guide
Magic

Wight Queen Ankora

Leader auraIncreases allies' SPD in all battles by 19%

Overview

Wight Queen Ankora is a Legendary Magic Support champion from the Knights Revenant, built as a buffer, healer and reviver. In battle the kit brings skills back off cooldown sooner, heals allies, removes debuffs from allies, fills allies' Turn Meters and gives allies [Shield], [Strengthen]. As leader: increases allies' SPD in all battles by 19%.

BufferHealerReviverCleanserCrowd controlTurn meter

Where Wight Queen Ankora helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • Passive Queen Consort [P]: cooldown 3 → 0
  • A3 Rise, My Love: cooldown 5 → 3
  • A2 Shield of Emaria: cooldown 4 → 3
  • A1 Necrobolt: effect chance 30% → 50%
  • +20% damage / healing in total across the skills
A1

Necrobolt

Attacks 1 enemy.

Has a 30% chance of decreasing the cooldown of a random ally’s skill by 2 turns (except this Champion).

If Wight King Narses is on the same team and has any active skills on cooldown, decreases the cooldown of one of their skills by 2 turns.

If Wight King Narses is on the same team and has no active skills on cooldown, decreases the cooldown of a random ally’s skill by 2 turns (except this Champion).

If the cooldown on a skill is fully reset, also heals that ally by 10% of this Champion’s MAX HP.
Damage 5.6×ATK
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +10%
A2

Shield of Emaria

Cooldown 4 → 3 with books
Removes all debuffs from all allies, and places a [Shield] buff on them equal to 25% of this Champion's MAX HP for 2 turns.

If Wight King Narses is on the same team, also places a 25% [Strengthen] buff on all allies for 2 turns.

Then, fills the Turn Meters of all allies by 10%.
Skill books (2)
  1. Level 2: Shield +10%
  2. Level 3: Cooldown -1
A3

Rise, My Love

Cooldown 5 → 3 with books
Revives a dead ally with 50% HP and 75% Turn Meter. Resets the cooldowns of the revived ally’s skills.

If the target is Wight King Narses, revives them with 75% HP and 100% Turn Meter instead.

After the revival, decreases the Turn Meters of all enemies by 10%.

If Wight King Narses is revived, decreases the Turn Meters of all enemies by 20% instead. This effect cannot be resisted.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Queen Consort [P]

Cooldown 3 → 0 with books
Whenever an enemy tries to place a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff on the ally with the highest C. DMG., transfer those debuffs to this Champion instead.

Fills the Turn Meter of this Champion by 50% if this Champion misses their turn due to one of these debuffs.

At the start of this Champion's turn, remove any [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuffs from this Champion, if Wight King Narses is on the same team.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Skill books (3)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
  3. Level 4: Cooldown -1

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Wight Queen Ankora's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. HP% - Heals or shields scale from HP.
  3. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. HP% - Heals or shields scale from HP.
  3. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Wight Queen Ankora.

More from Knights Revenant

See all →