Leader auraIncreases allies' RES in all battles by 60
Overview
Pythion is a Legendary Force Support champion from the Lizardmen, built as a buffer, healer and reviver. In battle the kit heals allies, removes debuffs from allies, revives fallen allies, fills allies' Turn Meters and gives allies [Block Debuffs], [Strengthen]. As leader: increases allies' RES in all battles by 60.
BufferHealerReviverCleanserTurn meter
Where Pythion helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A3 Immortal Serpent: cooldown 7 → 4
A2 Shed Skin: cooldown 4 → 3
+40% damage / healing in total across the skills
A1
Rapacious Staff
Attacks 1 enemy 2 times. Heals the ally with the lowest HP by 5% of this Champion’s MAX HP after each hit.
Damage 3×ATK
Skill books (3)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
A2
Shed Skin
Cooldown 4 → 3 with books
Removes all debuffs from all allies, then heals them by 10% of their MAX HP. Heals each ally by an extra 5% of their MAX HP for each debuff removed from them.
Also places a [Block Debuffs] buff on all allies for 2 turns.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
A3
Immortal Serpent
Cooldown 7 → 4 with books
Revives all dead allies with 50% HP and 50% Turn Meter, then places a 25% [Strengthen] buff on all allies for 2 turns.
Skill books (3)
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Passive
Overlay [P]
Ascension 3
Allies receive 5% less damage from skills for each buff on them. Stacks up to 25%.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Pythion's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.