Reliquary Tender is a Rare Void Support champion from the High Elves, built as a buffer, healer and reviver. In battle the kit keeps the team healing over time, removes debuffs from allies, revives fallen allies, fills allies' Turn Meters, places [Decrease ATK] and gives allies [Continuous Heal].
BufferHealerReviverCleanserTurn meter
Where Reliquary Tender helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 11 skill books to max every skill; each book upgrades a random skill.
A2 Tender's Watch: cooldown 5 → 3
A3 Call to Life: cooldown 6 → 5
A1 Warden Staff: effect chance 20% → 50%
+25% damage / healing in total across the skills
A1
Warden Staff
Attacks 1 enemy. Has a 20% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage 3×ATK
Skill books (8)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +10%
Level 8: Damage +10%
Level 9: Buff/Debuff Chance +10%
A2
Tender's Watch
Ascension 3Cooldown 5 → 3 with books
Removes all debuffs from all allies, then places a 15% [Continuous Heal] buff on them for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A3
Call to Life
Cooldown 6 → 5 with books
Revives an ally with 30% HP and fills their Turn Meter by 30%.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Reliquary Tender's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- To stay alive - a dead support helps no one.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Decrease ATK], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.