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Force

Searsha the Charred

Leader auraIncreases allies' SPD in all battles by 19%

Overview

Searsha the Charred is a Legendary Force Support champion from the Sylvan Watchers, built as a debuffer, healer and crowd control. In battle the kit strips enemy buffs, detonates damage-over-time debuffs early, heals itself, heals allies and places [Decrease DEF], [HP Burn], [Decrease SPD], [Block Buffs]. As leader: increases allies' SPD in all battles by 19%.

DebufferHealerCrowd control

Where Searsha the Charred helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

5/10

Book value

Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.

  • A3 Blazing Panic: cooldown 4 → 3
  • A3 Blazing Panic: effect chance 75% → 100%
  • A2 Forest Fire: effect chance 80% → 100%
  • A1 Conflagrate: effect chance 50% → 65%
  • +15% damage / healing in total across the skills
A1

Conflagrate

Attacks 1 enemy 3 times. Each hit has a 50% chance of increasing the duration of any [HP Burn] debuffs on the target by 1 turn.

Each hit also has a 50% chance of decreasing the duration of a random buff on the target by 1 turn. If the target is under a [HP Burn] debuff, the chance increases to 100%.
Damage 1.4×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Forest Fire

Cooldown 3
Removes all buffs from all enemies.

Has an 80% chance of placing a [HP Burn] debuff on all enemies for 2 turns. If a target is already under a [HP Burn] debuff, instantly detonates all stacks of any [HP Burn] debuff on that target. Then has an 80% chance to place a [HP Burn] debuff for 2 turns on all enemies without one.

Places a [Block Buffs] debuff on all enemies for 2 turns.

Any [HP Burn] debuffs placed on Bosses are protected.
Skill books (4)
  1. Level 2: Buff/Debuff Chance +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Buff/Debuff Chance +5%
  4. Level 5: Buff/Debuff Chance +5%
A3

Blazing Panic

Cooldown 4 → 3 with books
Attacks all enemies.

Has a 75% chance of placing a 30% [Decrease SPD] debuff, a 60% [Decrease DEF] debuff, and a [Hex] debuff for 2 turns.
Damage 4.3×ATK
Skill books (2)
  1. Level 2: Buff/Debuff Chance +25%
  2. Level 3: Cooldown -1
Passive

Stoked [P]

Ascension 3
Allies deal 10% more damage against enemies under [HP Burn] debuffs.

Whenever this Champion is attacked by an enemy under a [HP Burn] debuff, heals this Champion by 35% of the damage received and heals all allies by 20% of the damage received.

Also has a 50% chance to instantly activate any [HP Burn] debuffs on the attacker.
Skill books (3)
  1. Level 2: Buff/Debuff Chance +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Buff/Debuff Chance +5%

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Searsha the Charred's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease DEF], [HP Burn], [Decrease SPD].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease DEF], [HP Burn], [Decrease SPD].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Searsha the Charred.

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