Leader auraIncreases allies' ACC in all battles by 70
Overview
Shamrock is a Legendary Spirit Support champion from the Ogryn Tribes, built as a debuffer, buffer and healer. In battle the kit steals enemy buffs, strips enemy buffs, keeps the team healing over time, pushes enemies' Turn Meters back, places [Decrease SPD] and gives allies [Continuous Heal], [Increase C.RATE], [Increase DEF]. As leader: increases allies' ACC in all battles by 70.
DebufferBufferHealerReviverCrowd controlTurn meter
Where Shamrock helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Lucky Charms: cooldown 4 → 3
A3 Uncatchable: cooldown 5 → 4
A2 Lucky Charms: effect chance 50% → 70%
A1 Luck Swap: effect chance 60% → 75%
+10% damage / healing in total across the skills
A1
Luck Swap
Attacks 1 enemy 2 times. Each hit has a 60% chance of removing 1 random buff from the target. If a buff is removed, has a 35% chance of stealing that buff.
Damage 2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
A2
Lucky Charms
Cooldown 4 → 3 with books
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 30% [Increase SPD] buff on all allies with more than 50% HP for 2 turns. Also has a 50% chance of placing a 30% [Increase C. RATE] buff on those allies for 2 turns.
Places a [Revive On Death] buff on all allies with less than 50% HP for 2 turns. Also has a 50% chance of placing a 15% [Continuous Heal] buff on those allies for 2 turns.
Skill books (5)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
A3
Uncatchable
Ascension 3Cooldown 5 → 4 with books
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%.
Fills the Turn Meters of all allies by 15% if any enemy's Turn Meter is below 50%.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Shamrock's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.