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Force

Mother Cybele

Leader auraIncreases allies' SPD in all battles by 24%

Overview

Mother Cybele is a Legendary Force Support champion from the Knights Revenant, built as a buffer, healer and reviver. In battle the kit keeps the team healing over time, fills allies' Turn Meters, heals allies, places [Decrease SPD] and gives allies [Block Damage], [Increase DEF], [Increase SPD]. As leader: increases allies' SPD in all battles by 24%.

BufferHealerReviverCrowd controlTurn meter

Where Mother Cybele helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 12 skill books to max every skill; each book upgrades a random skill.

  • A2 Soul Shepherd: cooldown 6 → 3
  • A3 Uncanny Transfer: cooldown 6 → 3
  • A1 Mask of Dread: effect chance 25% → 50%
  • +15% damage / healing in total across the skills
A1

Mask of Dread

Attacks all enemies. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Also fills this Champion’s Turn Meter by 15%.
Damage 0.2×HP
Skill books (6)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Buff/Debuff Chance +5%
  5. Level 6: Buff/Debuff Chance +10%
  6. Level 7: Buff/Debuff Chance +10%
A2

Soul Shepherd

Cooldown 6 → 3 with books
Places a [Revive On Death] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Skill books (3)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
  3. Level 4: Cooldown -1
A3

Uncanny Transfer

Cooldown 6 → 3 with books
Swaps HP with an ally.

If this Champion's HP is equal to or higher than the target's after the swap, fills this Champion's Turn Meter by 40%, places a 30% [Increase SPD] buff on this Champion for 2 turns, and places a [Block Damage] buff on the target ally for 1 turn. If this Champion's HP is lower than the target's after the swap, fills the target's Turn Meter by 40%, places a 30% [Increase SPD] buff on them for 2 turns, and a places a [Block Damage] buff on this Champion for 1 turn. Also places two 15% [Continuous Heal] buffs on this Champion for 1 turn.
Skill books (3)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
  3. Level 4: Cooldown -1
Passive

Gravewalker [P]

Ascension 3
Fully heals the ally with the lowest HP whenever this Champion is killed.

Heals all allies by 20% of their MAX HP and fills their Turn Meters by 15% whenever this Champion is revived.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Mother Cybele's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. HP% - The damage scales from HP - and it keeps the champion alive.
  3. RES - Shrugs off enemy debuffs.
  4. ACC - Optional - only the A1 places [Decrease SPD], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. HP% - The damage scales from HP - and it keeps the champion alive.
  3. RES - Resists enemy crowd control.
  4. ACC - Optional - only the A1 places [Decrease SPD], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Mother Cybele.

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