Leader auraIncreases allies' DEF in Faction Wars by 33%
Overview
Shirimani is a Legendary Force Support champion from the High Elves, built as a debuffer, buffer and healer. In battle the kit keeps the team healing over time, heals allies, places [Freeze] and gives allies [Continuous Heal]. As leader: increases allies' DEF in Faction Wars by 33%.
DebufferBufferHealerCrowd control
Where Shirimani helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Rejuvenating Wave: cooldown 4 → 3
A3 Ice Storm: cooldown 5 → 4
A3 Ice Storm: effect chance 80% → 100%
+30% damage / healing in total across the skills
A1
Bolts of Cold
Attacks 3 times at random. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage 1.4×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
A2
Rejuvenating Wave
Cooldown 4 → 3 with books
Heals 1 ally by 50% and other allies by 20% of their MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on targets with full HP.
Skill books (1)
Level 2: Cooldown -1
A3
Ice Storm
Ascension 3Cooldown 5 → 4 with books
Attacks all enemies. Has an 80% chance of placing a [Freeze] debuff for 1 turn. Fills this Champion's Turn Meter by 10% for each attacked enemy.
Damage 4.1×ATK
Skill books (6)
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Shirimani's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.