Leader auraIncreases allies' SPD in all battles by 20%
Overview
Urogrim is an Epic Void Support champion from the Ogryn Tribes, built as a debuffer, buffer and healer. In battle the kit removes debuffs from allies, heals allies, keeps the team healing over time, places [Poison] and gives allies [Continuous Heal]. As leader: increases allies' SPD in all battles by 20%.
DebufferBufferHealerCleanser
Where Urogrim helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 13 skill books to max every skill; each book upgrades a random skill.
A2 Tingly Tincture: cooldown 5 → 3
A3 Bizarre Vapors: cooldown 6 → 4
A1 Skullstaff: effect chance 25% → 45%
+35% damage / healing in total across the skills
A1
Skullstaff
Ascension 3
Attacks 1 enemy 2 times. Each hit has a 25% chance of placing a 5% [Poison] debuff for 2 turns.
Damage 1.5×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
A2
Tingly Tincture
Cooldown 5 → 3 with books
Removes all debuffs from an ally, then heals them by 40% of their MAX HP.
Skill books (5)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
A3
Bizarre Vapors
Cooldown 6 → 4 with books
Places two 5% [Poison] debuffs on all enemies for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Urogrim's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.